MSU UARC is shutting down effective June 30, 2021. We are no longer taking on new projects.


Below are some of the books that we have found helpful in the course of our work. Appearance on the lists below does not constitute endorsement by UARC or Michigan State University.

Usability & UX Research

  • Barnum, C. M. (2011). Usability testing essentials: Ready, set...test! Burlington, MA: Morgan Kaufmann.
  • Buley, L. (2013). The user experience team of one: A research and design survival guide. Brooklyn, NY: Rosenfeld Media.
  • Goodman, E., Kuniavsky, M., & Moed, A. (2012). Observing the user experience: A practitioner's guide to user research. Waltham, MA: Morgan Kaufmann.
  • Hall, E. (2013). Just enough research. New York, NY: A Book Apart.
  • Hartson, R., & Pyla, P. (2012). The UX book: Process and guidelines for ensuring a quality user experience. Waltham, MA: Morgan Kaufmann.
  • Levy, J. (2015). UX strategy: How to devise innovative digital products that people want. Sebastopol, CA: O'Reilly.
  • Nunnally, B., & Farkas, D. (2017). UX research: Practical techniques for designing better products. Sebastopol, CA: O'Reilly.
  • Sauro, J., & Lewis. J.R. (2016). Quantifying the user experience: Practical statistics for user research (2nd ed.). Cambridge, MA: Morgan Kaufmann.
  • Tullis, T. & Albert, W. (2013). Measuring the user experience: Collecting, analyzing, and presenting usability metrics. (2nd ed.). San Francisco, CA: Morgan Kaufmann.

Design and Information Architecture

  • Arango, J. (2018). Living in information: Responsible design for digital places. Brooklyn, NY: Two Waves.
  • Covert, A. (2014). How to make sense of any mess. n.p.: Author.
  • Goodwin, K. (2009). Designing for the digital age: How to create human-centered products and services. Indianapolis, IN: Wiley.
  • Gothelf, J., & Seiden, J. (2016). Lean UX: Designing Great Products with Agile Teams (2nd ed.). Sebastopol, CA: O'Reilly.
  • Halvorson, K., & Rach, M. (2012). Content strategy for the web (2nd ed.). San Francisco, CA: New Riders.
  • Holtzblatt, K., & Beyer, H. (2017). Contextual design: Design for life (2nd ed.). Cambridge, MA: Morgan Kaufmann.
  • IDEO. (2015). The field guide to human-centered design.
  • Johnson, J. (2010). Designing with the mind in mind: Simple guide to understanding user interface design rules. San Francisco, CA: Morgan Kaufmann.
  • Kadlec, T. (2013). Implementing responsive design: Building sites for an anywhere, everywhere web. Berkeley, CA: New Riders.
  • Kalbach, J. & Gustafson, A. (2007). Designing web navigation: Optimizing the user experience. Sebastopol, CA: O'Reilly.
  • Kalbach, J. (2016). Mapping experiences: A complete guide to creating value through journeys, blueprints & diagrams. Sebastopol, CA: O'Reilly.
  • Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions and teach through design. Beverly, MA: Rockport.
  • Lund, A. (2011). User experience management: Essential skills for leading effective UX teams. Burlington, MA: Morgan Kaufmann.
  • Martin, B., & Hanington, B. (2012). Universal methods of design: 100 Ways to research complex problems, develop innovative ideas, and design effective solutions. Beverly, MA: Rockport.
  • Merholz, P., & Skinner, K. (2016). Org design for design orgs: Building and managing in-house design teams. Sebastopol, CA: O'Reilly.
  • Meyer, E., & Wachter-Boettcher, S. (2016). Design for real life. New York, NY: A Book Apart.
  • Morville, P. (2005). Ambient findability: What we find changes who we become. Sebastopol, CA: O'Reilly.
  • Pannafino, J. (2018). Interdisciplinary interaction design: A visual guide to basic theories, models and ideas for thinking and designing for interactive web design and digital device experiences (2nd ed.). Lancaster, PA: Assiduous Publishing.
  • Redish, J. (2012). Letting go of the words: Writing web content that works. Waltham, MA: Morgan Kaufmann Publishers.
  • Shariat, J., & Saucier, C. S. (2017). Tragic design: The impact of bad design and how to fix it. Sebastopol, CA: O'Reilly.
  • Stellman, A., & Greene, J. (2014). Learning agile: Understanding Scrum, XP, Lean, and Kanban. Sebastopol, CA: O'Reilly.
  • Weinschenk, S. M. (2016). 100 more things every designer needs to know about people (2nd ed.). San Francisco, CA: New Riders.
  • Young, I. (2008). Mental models: Aligning design strategy with human behavior. Brooklyn, NY: Rosenfeld.